International Journal of Computer Graphics & Animation (IJCGA) ISSN : 2231 - 3281(Online) ; 2231 - 3591 (print) http://airccse.org/journal/ijcga/index.html *********************************************************************** Scope & Topics -------------- Computer graphics and animation have has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation. Topics of Interest ------------------ Computer Graphics • Geometric Modeling, Shape Analysis & Digital Geometry Processing • Physically Based Rendering, Light Transport & Appearance Modeling • Real Time Rendering & High Performance Graphics • Neural Rendering, Differentiable Rendering & Inverse Graphics • Neural Radiance Fields (NeRFs), 3D Gaussian Splatting & Hybrid Neural Scene Representations • Generative Models for Graphics (Diffusion, GANs, Text to 3D/4D) • Foundation & Large Multimodal Models for Graphics and Content Creation • Computational Photography, Imaging & Novel View Synthesis • Volumetric, Point Cloud & Implicit Representations • 3D Reconstruction, Scene Understanding & Capture Technologies • Computational Fabrication, Digital Manufacturing & 3D Printing • Graphics Systems, GPU Programming & Parallel Computing • Neural Graphics on Mobile, Web & Edge Devices • AI Assisted Modeling, Design & Content Creation Tools Animation & Simulation • Physics Based Animation of Rigid, Soft, Fluid & Natural Phenomena • Data Driven, Machine Learning & Neural Animation Techniques • Character Animation, Rigging, Skinning & Deformation • Facial Animation, Performance Capture & Neural Avatars • Motion Synthesis, Editing, Retargeting & Style Transfer • Crowd Simulation, Multi Agent Systems & Behavioral Animation • Biomechanical Modeling & Human Motion Simulation • Robotics Inspired Motion Planning & Control for Animation • Embodied AI in Physically Realistic Virtual Worlds • Real Time Animation for Games, XR & Interactive Media • Procedural Animation Systems & Autonomous Characters Visualization & Visual Analytics • Scientific Visualization & Simulation Visualization • Information Visualization & Visual Analytics • Immersive Analytics (VR/AR/MR for Data Exploration) • Visualization of Large Scale, High Dimensional & Streaming Data • Graph, Network & Social Data Visualization • Explainable AI (XAI) Visualization & Model Interpretability • Uncertainty Visualization & Reliability Analysis • Medical, Biomedical & Geospatial Visualization • Narrative Visualization, Storytelling & Communication • Visualization Systems, Toolkits & Software Architectures • Perception, Cognition & User Evaluation in Visualization Virtual, Augmented & Mixed Reality • VR/AR/MR Systems, Rendering & Interaction • Spatial Computing Interfaces & Embodied Interaction • Eye Tracking, Hand Tracking & Multimodal Input • Haptics, Multisensory Feedback & Immersive Experience Design • Telepresence, Virtual Humans & Social XR • XR Applications in Education, Industry, Medicine & Cultural Heritage Digital Humans & Avatars • Photorealistic Human Modeling & Digital Doubles • Neural Avatars, Dynamic NeRF Humans & Volumetric Capture • Speech Driven Animation, Lip Sync & Expressive Performance • Behavioral Modeling, Personality Simulation & Social Interaction • Deepfake Detection, Media Authenticity & Secure Visual Content • Ethics, Bias & Trust in Digital Human Technologies Games, Interactive Media & Real Time Systems • Game Graphics, Real Time Rendering & Optimization • Game Physics, Simulation & Procedural Content Generation • AI for Game Animation, Behavior & Design • Interactive Storytelling, Narrative Systems & Player Modeling • Esports Analytics, Visualization & Performance Insights • Neural Rendering & Splatting for Real Time and Mobile/Edge Platforms Computational Imaging, Sensors & Vision-Graphics Integration • Light Field Imaging, Computational Cameras & Optics Aware Graphics • Event Based Imaging & High Speed Capture • Depth Sensing, Multi View Capture & Reconstruction Pipelines • Vision Graphics Fusion for 3D/4D Content Creation • Image to 3D, Video to 3D & Multimodal Reconstruction Digital Twins, Simulation & Industrial Applications • Digital Twin Modeling, Rendering & Real Time Synchronization • Simulation for Smart Cities, Robotics & Autonomous Systems • Industrial Visualization, Training & Decision Support • XR Enabled Industrial Workflows & Remote Collaboration Art, Design, Creativity & Society • Computational Aesthetics & Creative AI • AI Assisted Artistic Workflows & Design Tools • Cultural Heritage Digitization, Preservation & Visualization • Ethics, Bias & Responsible Use of Generative Technologies • Visual Computing for Accessibility & Inclusive Design Cross Cutting Themes • Benchmarking, Datasets & Reproducibility in Graphics Research • Perceptual Metrics, Quality Assessment & User Studies • Hybrid Vision–Graphics–Robotics Systems • Sustainable Graphics Computing & Energy Efficient Algorithms • End to End Generative Pipelines for Scenes, Worlds & Narratives Paper Submission ---------------- Authors are invited to submit papers for this journal through E-mail : ijcga@aircconline.com. Submissions must be original and should not have been published previously or be under consideration for publication while being evaluated for this Journal. Important Dates --------------- Submission Deadline : July 18, 2026 Notification : July 27, 2026 Final Manuscript Due : July 29, 2026 Publication Date : Determined by the Editor-in-Chief For other details please visit : http://airccse.org/journal/ijcga/index.html