Scope & Topics

Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.

Topics of interest

Computer Graphics
  • Geometric Modeling, Shape Analysis & Digital Geometry Processing
  • Physically Based Rendering, Light Transport & Appearance Modeling
  • Real Time Rendering & High Performance Graphics
  • Neural Rendering, Differentiable Rendering & Inverse Graphics
  • Neural Radiance Fields (NeRFs), 3D Gaussian Splatting & Hybrid Neural Scene Representations
  • Generative Models for Graphics (Diffusion, GANs, Text to 3D/4D)
  • Foundation & Large Multimodal Models for Graphics and Content Creation
  • Computational Photography, Imaging & Novel View Synthesis
  • Volumetric, Point Cloud & Implicit Representations
  • 3D Reconstruction, Scene Understanding & Capture Technologies
  • Computational Fabrication, Digital Manufacturing & 3D Printing
  • Graphics Systems, GPU Programming & Parallel Computing
  • Neural Graphics on Mobile, Web & Edge Devices
  • AI Assisted Modeling, Design & Content Creation Tools
Animation & Simulation
  • Physics Based Animation of Rigid, Soft, Fluid & Natural Phenomena
  • Data Driven, Machine Learning & Neural Animation Techniques
  • Character Animation, Rigging, Skinning & Deformation
  • Facial Animation, Performance Capture & Neural Avatars
  • Motion Synthesis, Editing, Retargeting & Style Transfer
  • Crowd Simulation, Multi Agent Systems & Behavioral Animation
  • Biomechanical Modeling & Human Motion Simulation
  • Robotics Inspired Motion Planning & Control for Animation
  • Embodied AI in Physically Realistic Virtual Worlds
  • Real Time Animation for Games, XR & Interactive Media
  • Procedural Animation Systems & Autonomous Characters
Visualization & Visual Analytics
  • Scientific Visualization & Simulation Visualization
  • Information Visualization & Visual Analytics
  • Immersive Analytics (VR/AR/MR for Data Exploration)
  • Visualization of Large Scale, High Dimensional & Streaming Data
  • Graph, Network & Social Data Visualization
  • Explainable AI (XAI) Visualization & Model Interpretability
  • Uncertainty Visualization & Reliability Analysis
  • Medical, Biomedical & Geospatial Visualization
  • Narrative Visualization, Storytelling & Communication
  • Visualization Systems, Toolkits & Software Architectures
  • Perception, Cognition & User Evaluation in Visualization
Virtual, Augmented & Mixed Reality
  • VR/AR/MR Systems, Rendering & Interaction
  • Spatial Computing Interfaces & Embodied Interaction
  • Eye Tracking, Hand Tracking & Multimodal Input
  • Haptics, Multisensory Feedback & Immersive Experience Design
  • Telepresence, Virtual Humans & Social XR
  • XR Applications in Education, Industry, Medicine & Cultural Heritage
Digital Humans & Avatars
  • Photorealistic Human Modeling & Digital Doubles
  • Neural Avatars, Dynamic NeRF Humans & Volumetric Capture
  • Speech Driven Animation, Lip Sync & Expressive Performance
  • Behavioral Modeling, Personality Simulation & Social Interaction
  • Deepfake Detection, Media Authenticity & Secure Visual Content
  • Ethics, Bias & Trust in Digital Human Technologies
Games, Interactive Media & Real Time Systems
  • Game Graphics, Real Time Rendering & Optimization
  • Game Physics, Simulation & Procedural Content Generation
  • AI for Game Animation, Behavior & Design
  • Interactive Storytelling, Narrative Systems & Player Modeling
  • Esports Analytics, Visualization & Performance Insights
  • Neural Rendering & Splatting for Real Time and Mobile/Edge Platforms
Computational Imaging, Sensors & Vision-Graphics Integration
  • Light Field Imaging, Computational Cameras & Optics Aware Graphics
  • Event Based Imaging & High Speed Capture
  • Depth Sensing, Multi View Capture & Reconstruction Pipelines
  • Vision Graphics Fusion for 3D/4D Content Creation
  • Image to 3D, Video to 3D & Multimodal Reconstruction
Digital Twins, Simulation & Industrial Applications
  • Digital Twin Modeling, Rendering & Real Time Synchronization
  • Simulation for Smart Cities, Robotics & Autonomous Systems
  • Industrial Visualization, Training & Decision Support
  • XR Enabled Industrial Workflows & Remote Collaboration
Art, Design, Creativity & Society
  • Computational Aesthetics & Creative AI
  • AI Assisted Artistic Workflows & Design Tools
  • Cultural Heritage Digitization, Preservation & Visualization
  • Ethics, Bias & Responsible Use of Generative Technologies
  • Visual Computing for Accessibility & Inclusive Design
Cross Cutting Themes
  • Benchmarking, Datasets & Reproducibility in Graphics Research
  • Perceptual Metrics, Quality Assessment & User Studies
  • Hybrid Vision–Graphics–Robotics Systems
  • Sustainable Graphics Computing & Energy Efficient Algorithms
  • End to End Generative Pipelines for Scenes, Worlds & Narratives

Important Dates

  • Submission Deadline : April 25, 2026
  • Notification                   : May 25, 2026
  • Final Manuscript Due : June 01, 2026
  • Publication Date          : Determined by the Editor-in-Chief

Call for Papers

ERA Indexed


  • IJCGA is listed in ERA 2023 as per the Australian Research Council (ARC) Journal Ranking.New