Scope & Topics
Computer graphics and animation has become a key technology in determining future research and development activities in many academic and industrial branches. The aim of this journal is to be an international peer-reviewed open access forum for scientific and technical presentations and discus the latest advances in Computer graphics and animation.
Topics of interest
Computer Graphics
- Geometric Modeling, Shape Analysis & Digital Geometry Processing
- Physically Based Rendering, Light Transport & Appearance Modeling
- Real Time Rendering & High Performance Graphics
- Neural Rendering, Differentiable Rendering & Inverse Graphics
- Neural Radiance Fields (NeRFs), 3D Gaussian Splatting & Hybrid Neural Scene Representations
- Generative Models for Graphics (Diffusion, GANs, Text to 3D/4D)
- Foundation & Large Multimodal Models for Graphics and Content Creation
- Computational Photography, Imaging & Novel View Synthesis
- Volumetric, Point Cloud & Implicit Representations
- 3D Reconstruction, Scene Understanding & Capture Technologies
- Computational Fabrication, Digital Manufacturing & 3D Printing
- Graphics Systems, GPU Programming & Parallel Computing
- Neural Graphics on Mobile, Web & Edge Devices
- AI Assisted Modeling, Design & Content Creation Tools
- Physics Based Animation of Rigid, Soft, Fluid & Natural Phenomena
- Data Driven, Machine Learning & Neural Animation Techniques
- Character Animation, Rigging, Skinning & Deformation
- Facial Animation, Performance Capture & Neural Avatars
- Motion Synthesis, Editing, Retargeting & Style Transfer
- Crowd Simulation, Multi Agent Systems & Behavioral Animation
- Biomechanical Modeling & Human Motion Simulation
- Robotics Inspired Motion Planning & Control for Animation
- Embodied AI in Physically Realistic Virtual Worlds
- Real Time Animation for Games, XR & Interactive Media
- Procedural Animation Systems & Autonomous Characters
- Scientific Visualization & Simulation Visualization
- Information Visualization & Visual Analytics
- Immersive Analytics (VR/AR/MR for Data Exploration)
- Visualization of Large Scale, High Dimensional & Streaming Data
- Graph, Network & Social Data Visualization
- Explainable AI (XAI) Visualization & Model Interpretability
- Uncertainty Visualization & Reliability Analysis
- Medical, Biomedical & Geospatial Visualization
- Narrative Visualization, Storytelling & Communication
- Visualization Systems, Toolkits & Software Architectures
- Perception, Cognition & User Evaluation in Visualization
- VR/AR/MR Systems, Rendering & Interaction
- Spatial Computing Interfaces & Embodied Interaction
- Eye Tracking, Hand Tracking & Multimodal Input
- Haptics, Multisensory Feedback & Immersive Experience Design
- Telepresence, Virtual Humans & Social XR
- XR Applications in Education, Industry, Medicine & Cultural Heritage
- Photorealistic Human Modeling & Digital Doubles
- Neural Avatars, Dynamic NeRF Humans & Volumetric Capture
- Speech Driven Animation, Lip Sync & Expressive Performance
- Behavioral Modeling, Personality Simulation & Social Interaction
- Deepfake Detection, Media Authenticity & Secure Visual Content
- Ethics, Bias & Trust in Digital Human Technologies
- Game Graphics, Real Time Rendering & Optimization
- Game Physics, Simulation & Procedural Content Generation
- AI for Game Animation, Behavior & Design
- Interactive Storytelling, Narrative Systems & Player Modeling
- Esports Analytics, Visualization & Performance Insights
- Neural Rendering & Splatting for Real Time and Mobile/Edge Platforms
- Light Field Imaging, Computational Cameras & Optics Aware Graphics
- Event Based Imaging & High Speed Capture
- Depth Sensing, Multi View Capture & Reconstruction Pipelines
- Vision Graphics Fusion for 3D/4D Content Creation
- Image to 3D, Video to 3D & Multimodal Reconstruction
- Digital Twin Modeling, Rendering & Real Time Synchronization
- Simulation for Smart Cities, Robotics & Autonomous Systems
- Industrial Visualization, Training & Decision Support
- XR Enabled Industrial Workflows & Remote Collaboration
- Computational Aesthetics & Creative AI
- AI Assisted Artistic Workflows & Design Tools
- Cultural Heritage Digitization, Preservation & Visualization
- Ethics, Bias & Responsible Use of Generative Technologies
- Visual Computing for Accessibility & Inclusive Design
- Benchmarking, Datasets & Reproducibility in Graphics Research
- Perceptual Metrics, Quality Assessment & User Studies
- Hybrid Vision–Graphics–Robotics Systems
- Sustainable Graphics Computing & Energy Efficient Algorithms
- End to End Generative Pipelines for Scenes, Worlds & Narratives
Important Dates
- Submission Deadline : April 25, 2026
- Notification : May 25, 2026
- Final Manuscript Due : June 01, 2026
- Publication Date : Determined by the Editor-in-Chief
ERA Indexed
| From 2011 |
Volumes 15 |
| Issues 35 |
Articles 76 |
Courtesy
H-Index
