Scope & Topics

Video games continue to open new frontiers in entertainment as well as more serious computing. The academic and industrial interest in the design, development, and education of video games has been witnessing an ever-increasing growth and this trend is expected to continue. The aim of this journal is to bring out the latest developments in all aspects of video game development and education in a timely manner.

The International Journal of Computer Game Development and Education (CGDEIJ) is an open access peer-reviewed, quarterly journal that covers all aspects of video game creation, implementation, testing and deployment as well as education.    Original, previously-unpublished research, development, and review articles are solicited on the following topics including but not limited to:

Topics of Interest

  • Game design (scripts, arts & crafts, gameplay, animation, motion capture, interface)
  • Game engine (architecture, algorithms, and other implementation issues)
  • Physics based modeling in a video game
  • Optimization issues in a video game
  • Testing and testability issues in video game development
  • Software engineering issues in video game development
  • Learning and adaptability issues in a video game
  • Serious games (creation, deployment, and usage for training)
  • Education and curriculum issues related to video game
  • Impact of video game on well-being of society as well as adverse effects
  • All aspects of entertainment computing and edutainment

Important Dates

  • Submission Deadline : August 31, 2019
  • Notification                   : September 30, 2019
  • Final Manuscript Due : October 10, 2019
  • Publication Date          : Determined by the Editor-in-Chief

Call for Papers