Current Issue

Volume 1, Number 3

Structuring a New Interactive Fiction Mobile Authoring Tool Taxonomy in Accordance with Evolving Game
Developer Preferences
  
Tyler B. Wright and Raymond Francis, Central Michigan University, Michigan

Strategic Management of Game Development Projects: Optimizing Resources and Quality in the Gaming Industry   
Aliyu Mohammed, Skyline University Nigeria, Nigeria

Volume 1, Number 2

Planet K: The Application of Game and Instructional Design Practices in the Formative Evaluation
of an Educational Game Prototype
  
Susan Pedersen, Karen Butler-Purry and Mehmet Oren, Texas A&M University, USA

The Importance of Enjoyment in Game-based Learning  
Alexandros Papadimitriou, SAE College, Greece

Volume 1, Number 1

Designing and Creating a Game Engine for Use in the Classroom  
Robert Spears, Cary Rivet, Stephen Killingsworth, Ashok Kumar and Jim Etheredge, University of Louisiana
at Lafayette, USA

Exploring Ecosystem Approach for Games Development and Connected Learning  
Hock Chuan Lim, University of Wollongong, Dubai

"Level of Fear" : Analysis of Fear Spectrum into a Tool to Support Horror Game Design for Immersion and Fear  
Konstantinos Ntokos, Solent University of Southampton, United Kingdom

SEMGD : Scoring Engine for Multiplayer Game Design  
B.M. Monjurul Alom and Nafisa Awwal, The University of Melbourne, Australia

Contextual Game-Based Framework to Solve Mapping Challenges in Electrical Engineering  
Rani Deepika Balavendran Joseph and Gayatri Mehta, University of North Texas, USA

A Teacher'S Perspective of ICT Integration in Northern Borders Primary Schools, Saudi Arabia  
Abdullah Alenezi, Northern Borders University, Saudi Arabia